Diplomacy in Total War: Three Kingdoms has undergone dramatic changes compared to previous games in the series – on the one hand, it is now more transparent, but on the other, it offers much more interesting options and strategies that you can use during the game. Diplomacy is also closely linked to trade, both of which are explained in this chapter. In addition, each faction on the list on the right side of the screen painted a symbol with a face in one of the colors above. Move the cursor on this topic to find out the details of the relationship – what contracts have been included between the political groups, what are the positive and negative aspects of the relationship, the current level and the level that the relationship will have in the next round. “Trending towards” is particularly remarkable – based on this value, you can determine whether, for example, a particular political group will change its attitude towards you in the next round (declaration of war, proposal for a trade agreement or diplomatic and/or military alliance). High reliability means that other groups are more likely to offer and accept offers/agreements with you. This reflects how you are viewed with confidence and reliability by others, and is separated from the attitude (see below) that reflects how much one group loves another group. Contrary to the attitude adopted by the group, reliability is an overall rating. This means that all factions will consider you firm or unbelievable, etc.
There is a red x on which you can click to cancel existing offers. The game offers a wide range of new diplomatic actions. Diplomatic actions are divided into three categories: war and peace, trade and marriage, alliances and diplomatic treaties. Trade agreements between political groups provide reciprocal access to the trade resources of both groups. These resources are the key to the construction of certain buildings. The fourth separate edition is the exchange. They exchange a good one (cereals, rice, iron, jade, silk, etc.) to get another one from the other fraction – this will result in a large increase in gold per train. It is also the most limited option – the number of trade offers depends on the evolution of the faction (level, buildings built, as well as the positions assigned to the court).
You can only exchange goods with fractions that you can access directly (their border is next to yours, or if you are able to reach them through the territory of an ally). If a political group breaks a diplomatic agreement, especially a recent agreement, the background assessment of that group will decrease. The stronger your business influence, the more you benefit from a trade agreement with another group. Some diplomatic measures are one-sided, such as a declaration of war or the lifting of an alliance, while others must be agreed by both sides, such as trade agreements or alliances. A diplomatic offer may be accepted or declined directly, or a counter-offer may be made. Breaking a diplomatic agreement can lead to a weaker attitude and less reliability – see below. In both cases, you need to be prepared for high costs – both options require properly encouraging the other group by offering a generous payment, items or a lucrative commercial or diplomatic offer. Both of these options will also be fairly inaccessible if the group is hostile to you – these diplomatic options will only be available to allies and best friends. In general, you want other groups to like you, because it greatly reduces the likelihood that they will declare war on you and invade you and increase their chances of accepting different pacts/agreements/deals. Each group has an attitude towards yours, which is determined by a large number of factors.
Among them, the new trading system at Total was as follows: three kingdoms is a key change for diplomacy, which introduces a more detailed negotiation. Diplomatic affairs now take the form of haggling, and with more negotiable items, resources and pacts in your diplomatic arsenal than ever before, the player needs less pure cash.